![]() I too would love to see some mods for this Ģ) a mod that lets you design guns, having to find one with a nice scope or large magazine is kinda a pain. we can make silencers why can't we make those?ģ) the ability to find and designate buildings of our own choosing to be used as bases. ![]() there are some nice factories and other large buildings that would have made nice bases but we can't move into them. If i have a shotgun and am surrounded by zeds having to aim it and zoom in as it is now just makes it more dangerous to use the gun not less so.ĥ) maybe a mod that adds/upgrades a few traits to people if a character has knowledge of medicine then maybe it reduces the amount of meds used per day, like wise if we have a house flipper or some thing similar he could know how to use materials better and reduce daily costs for that also.Originally posted by Turk UK:in short : no hell in some cases you would be able to take over a small block of buildings and wall them off for a base.Ĥ) a mod that allows us to shoot guns from the hip. I run a mod that gives a more realistic boot space (seems fair as it does save me 25 back and fourth journeys, which I WOULD do as i'm that kind of player, cant stand leaving stuff :) In practical : Mods and achievements work fine together even the back up save tool still works with current update. Only down side of the mod, it's not tweakable, I'd like to set the storage size per vehicle myself (I'd lower in a number of cases). I also use an inventory stack mod so (not all) items stack at a higher a number, some by only 1 or others - eg ammo stack based on their real world weight to a fair number, but in game weight is not affected so you still need to consider that. I also use a quick search mod - might remove that tbh, makes the game easier which I dont want.
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